You should definitely be using the 4GB patch if using the german U-Boote compilation. In the Alternate Folder you find a darker Version of the 'Bordinstrumente 1.0' Mod, with 5 new Dials. Instructions: Enable via JSGME, and edit the Menu.ini / Tweak Files, like described it in the 2 Text Files. S3H-H.sie-Patch-V16B1 should be installed after all of your other mods that affect your own U-Boot or the environmentals.ĥ. I have worked hard to get everything as realistic as we seen in 'Das Boot' and I hope you like it. The latest version of ARB WideGUI should already include Tycho's patch. The U-Boote compilation(s) include several other mods for a guns fix, and a FuMO fixģ. The visual sensors fix for MEP6 with GWX may need to be installed before the ARB WideGUIĢ. Stiebler's additional fixes are a manual patch job.ġ. Go back into SH3FE to patch with hsie's fixes.ĩ. Running the game between large MODs to make sure you don't break anything with a particular mod.Ĩ. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander.ħ. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Run once to see if it craps out or if it runs.Ħ. Install GWX into that operational directory. SH3 Front End will allow you to select a name for the save folder.ĥ. I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). Take ownership of the entire file and folder path and ensure it is not read-only.ģ. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). German U-Boots Compilation 2 (only VIIB & VIIC models by WISE)Ĭonus' Historically Accurate U-Boot Emblems 1.3ġ. New U-Boot Guns Fixed Reworked (for German U-Boots Compilation) TKSS18 German U-Boots Compilation No Eagle New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 OLC's Modified Searchlight Beams for GWX3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 YELLOW Filters on Scopes+Binoculars for MaGui FĬonvoy-Routes on Map - BL!TZKR!EG Edition TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) Optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F TKSS18 German U-Boote Compilation No Eagle Shortcuts for German U-Boote Compilation Mod Rubini´s Underwater dust&plancton v1_no blur M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Wac Animated Sub Pens interior start for GWXĪces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2 GWXPL5 - Rozpoznawalny wyglad torped z SH3 GWXPL OLw4 - Spolszczenie Komunikatow Radia Silent hunter 3 das boot sound mod mod It would be easy to ignore the escort, plot a course and jump into time acceleration, but for me, with a mod which simulates escorts out of port, I relish navigating my boat manually, in real time. TheDarkWraith_DC_Water_Disturbance_v4_0_SH3įix EroticGUI unofficial addon The MaGUI F Silent hunter 3 das boot sound mod mod at which point, I plot my course out to our patrol area. Lots of options there for changing the look of things. Click on Downloads, then Silent Hunter III, then Graphics mods. SUBSIM: The Webs 1 resource for all submarine & naval simulations since 1997 : SUBSIM Radio Room Forums > Silent Hunter 3 - 4. _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal Das Boot uniforms help SHIII Mods Workshop. DasBootBesatzungv2. MFM-Lite-Beta-v4.1 displacement correction mod GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3ĭas_Boot_Besatzung_v2.1-Stations-ohne_KaleunĪces' Super Turms v5.1+ GWX all U-Boote Bearded Crew On Deck Add On Waterstream+Exhaust Combi - Single Exhaust for TypeII GWX - Late War Sensors Snorkel DAMAGE IMMERSION New U-Boot Guns Fixed Reworked (for German U-Boote Compilation) TKSS18 German U-Boote Compilation2(noEagle) TKSS18 German U-Boote Compilation(noEagle) Lighthouses and Entrance Points for NYGM3.6F beta but, can't seem to locate it or I would hot list it here.NYGM Tonnage War V2.5 – Stand Alone VersionĪhnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D & think there is a copy of it, here on subsim.
Plissken_04 has a off site repository, that has it archived: in his vids, he lists the links to be able to download it. is where OneAlex, resides)Ĭan look up OneAlex on youtube. The latest version I know of, is v1.52 (was mention of work on a v1.53, but.
is predicated on the user of it, actually owning SH3. where to set it up, so that they could focus on playing. thereby, leaving the user of his work, the only decision. OneAlex, took a lot of the add in mods, for GWX. Hi Kapitans, I heard that the great GWX mod was overhauled by Onealex who gave this old seadog a brand-new atmosphere, so what's the difference of these two great mods and where to download the Onealex's new GWX version ? Thanx